Welcome one and all, to another one of my bi-annual public therapy sessions. You know, I love videogames. But some games are shit, and playing shit games results in a build-up of negativity - negativity which must be purged in the fires of sick journalistic burns, which I will now vomit out onto the Internet.... Continue Reading →
So is Nexomon just a Pokémon rip-off, or what?
Love it or hate it, it's hard to deny that Pokémon is just as (if not more) culturally significant amongst millennials now than it was when we were actually its target audience. Everywhere you look these days, it's poké-this and poké-that, it gets pretty poké-nnoying after a while. But listen, I understand. Every once in... Continue Reading →
Introducing Shovel Knight, a retro platformer with character in spades.
I bet I surprised you with my super original title. I bet nobody talking about Shovel Knight has ever made that joke before /s Now that the obligatory shovel puns are out of the way, let's get serious for a second. Shovel Knight is an action-platformer that takes us back to a simpler time when... Continue Reading →
ABZÛ is not only art, it’s a damn masterpiece
Philosophers and media personalities love to debate whether videogames are "art" or just ways to pass the time (why not both? Why does music get to be both but not videogames?) I would like to think that anyone who finds their way to this blog is of the firm belief that videogames are not only... Continue Reading →
What The First Tree can teach us about grief, regret and the complicated relationship between parent and child.
It's quite common these days for videogames to try and deliver some kind of message to their players through their visuals and themes. Usually, this message will be some grand, sweeping ideal about how war is bad, or to watch out for corrupt governments, or that love conquers all. The truth is however that most... Continue Reading →
Overgrowth – bunnies, puppies, slaughter and genocide.
Oh, yeah, this is totally for kids Did you ever watch the film Watership Down as a child? You know, that film from the 80s about fluffy bunnies getting brutally slaughtered by dogs, birds and bigger psycho bunnies, that subtly traumatised an entire generation of kids? Yeah, you know the one. For most British kids,... Continue Reading →
The Falconeer: another win for solo-developers.
The videogame industry has absolutely exploded in the last fifteen years. There are so many games being developed these days that it would be totally inconceivable to even keep track of them all, never mind to actually play all the newest games on release. In a market this saturated, it has become more difficult than... Continue Reading →
The Witching Hour is upon us. In Wildfire, elemental power is yours to wield.
If you say "videogame," most people will think of a 2D-platformer. It's one of the all-time classic videogame genres - think Super Mario, Sonic, Mega-Man, Metroid. Stealth games are also extremely popular, with the Metal Gear series alone having shifted over 56 million copies since the 1980s. Puzzle games have become quintessential to the modern... Continue Reading →
Autonauts is a game for cleverer people than I.
Ever wanted to experience the highs and lows of being a computer programmer, but with cute robots instead of coffee and dimly-lit offices? Today is your lucky day. May I present Autonauts: Age of Enlightenment, developed by Denki Games (presumably with lots of coffee and in a dimly lit office), a resource-management game with a... Continue Reading →
Can Forager compete against survival-craft classics?
Over a year after it’s release in April 2019, the indie survival-craft game Forager has everyone talking again after it’s inclusion in the Humble Bundle’s September Humble Choice bundle - incidentally, that’s where I picked it up from too! I’m a huge fan of the survival-craft genre having sunk more hours into Minecraft and Terraria... Continue Reading →